<materials version="3">
    <material name="silencer" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ns_pis_medium_slim/wpn_fps_upg_ns_pis_medium_slim_df"/>
        <bump_normal_texture file="units/pd2_dlc_gage_jobs/weapons/wpn_fps_upg_ns_pis_medium_slim/wpn_fps_upg_ns_pis_medium_slim_nm"/>
    </material>	
</materials>
