<materials version="3">
    <material name="std_slide" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_std_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_b92fs_pts/wpn_fps_pis_beretta_sl_std_nm"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
    </material>	
</materials>
