<materials version="3">
	 <material name="grip" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/grip_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/grip_nm"/>
    </material>	 
	<material name="bling" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/bling_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_1911_pts/bling_nm"/>
    </material>	
</materials>