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	<material name="longbarrel" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_deagle_pts/longbarrel_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_deagle_pts/longbarrel_nm"/>
    </material>
	<material name="no_blurr" version="2" render_template="effect:DOF_CUTTER">
        <variable value="4" type="scalar" name="fadeout_distance"/>
        <diffuse_texture file="units/payday2/weapons/wpn_effects_textures/wpn_effect_no_blurr_df"/>
        <variable value="182.69010925293" type="scalar" name="falloff_exp"/>
    </material>
</materials>
