<materials version="3">
	<material name="barrel" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_pis_deagle_pts/barrel_df"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_pis_deagle_pts/barrel_nm"/>
    </material>
</materials>